Ezra's Bookshelf

Tomorrow, and Tomorrow, and Tomorrow

by Gabrielle Zevin

Gabrielle Zevin's novel spans three decades in the lives of Sam Masur and Sadie Green, childhood friends who reconnect as college students and begin a creative partnership designing video games. Their first collaboration, a simple game called Ichigo, launches careers that will bring them fame, fortune, and heartbreak. The novel explores the nature of creative collaboration - how two people can produce work neither could make alone, and how success strains the bonds that made that work possible. Sam, who walks with a limp from a childhood injury, and Sadie, a gifted programmer who struggles with recognition in a male-dominated industry, create games that become cultural phenomena while navigating jealousy, ambition, and the complicated third presence in their relationship: Marx, Sam's college roommate who becomes their business partner and, eventually, Sadie's husband. Zevin uses video games as a lens to examine creativity, examining how games create worlds where different rules apply and how making games together becomes a form of intimacy distinct from romance. The narrative moves from 1980s Los Angeles to 1990s Cambridge to the tech boom and beyond, chronicling how the game industry evolved from bedroom hobbyists to billion-dollar studios. Through Sam and Sadie's lifelong entanglement, Zevin crafts a meditation on friendship, ambition, and the art forms we use to express what we cannot say directly.